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Imp familiar 5e
Imp familiar 5e







imp familiar 5e

When serving as familiars imps were also given the power to request wisdom from the archdevils, contacting them to ask six questions with a power similar to the commune spell. On the other hand, an imp separated from their master became weaker than normal, and the death of the imp could cause them to take a severe loss in ability. An imp closer to its master also granted them their regenerative abilities and resistance to magic. A telepathic link was established between the two so long as they were only a mile apart, allowing the caster to share senses with the imp, including its infravision, and empowering the master's spellcasting abilities. So long as an imp served as a familiar its master obtained certain benefits through the imp sharing its power. Only silver or enchanted weapons were effective against an imp. Imps were strangely durable creatures, healing from injuries with supernatural speed, and resisting fire, cold, poison, magic and electric-based abilities. They also had the ability to use the suggestion spell once per day. They could turn invisible and detect the presence of either magic or good at will. Whether in their natural forms or in the form of animals, imps retained their various magical abilities. Common animal forms for imps included that of a spider, rat, boar, raven or goat, although within raven and goat form they lacked the ability to use their venom.

imp familiar 5e

Such forms were physically identical to normal animals and still allowed the imp to use their venom, although filtered through the animal's bite. If needed, however, imps could polymorph into a variety of beast forms and individuals often had either one or two of them.

#IMP FAMILIAR 5E SKIN#

While within their natural forms, imps fought with their venomous tails, piercing the skin and injecting a potentially fatal toxin into their assailants. When provided with positions of power, their helpful personas faded away to reveal the authority abusing tyrants they kept hidden. Their true desire was like that of most devils, to advance beyond their current station and obtain a position of power, and offering them the chance to do so was the only way to obtain their true loyalty, if only temporarily. Even though they were always at the service of another, whether a devil or mortal, imps were still independent creatures with ambition that belied their small size and sycophantic demeanor. Īt the same time, their obedience to their leaders in Hell was rooted in craven pragmatism rather than genuine loyalty. Regardless of the fawning façade they upheld, imps were ultimately at the service of their infernal lords and viewed their worldly masters as tools. When not outright trying to corrupt, they engaged in unscrupulous mischief, such as swiping valuables. Imps were masters of flattery, coercing others into acts of lawful evil through wheedling service due to lacking the intimidating presence held by other devils. The mind of an imp was both insidious and duplicitous, delighting in the corruption of mortals through trickery and temptation. Their horns were small, sharp, and twisting, gleaming white along with their fangs. They fluttered through the air on their leathery, bat-like wings and their prehensile tails ended in fearsome stingers. A large variety of colorations existed for imps, but the most common one was dark red. Although imps could take the form of various animals, their natural forms were those of approximately 2 ft (0.61 m) tall humanoids that weighed about 8 lb (3.6 kg).









Imp familiar 5e